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WINDREADERLong range sniper

Read the wind. Take the shot.

A long-range sniper game built for players who want every shot to be earned. Your contracts take you through history, from pirate harbours to a neon city of the future.

Pay onceNo adsNo in-app purchasesPlays offlineAndroid
Coming soon to Google Play Get launch news
120Missions
6Eras of history
16Modern rifles
31Attachments
21Rifle skins
8Mission types
A02-01-ACampaign

Hunt villains across nearly 400 years

Six real-feeling locations, each with its own skyline, weather and enemies. Every person is a detailed 3D character in period clothing. Pick your target from the intel: coat colour, hat, an eyepatch or a parrot on the shoulder.

A Caribbean pirate port at sunset seen past a sniper rifle
1715

Caribbean pirate port

An old town with quayside warehouses, galleons in the bay, cane plantations, a hill fort and rainforest mountains.

A02-01-BReal ballistics

Your bullet is not a laser.

It drops with distance, drifts with the wind and takes time to arrive. Read the flags, check the rangefinder, dial your zero or hold over with the reticle, then squeeze.

  • Bullet drop, travel time and wind drift on every shot
  • Gusting wind with in-world flags and a crosswind and headwind readout
  • Zero from 100 m to 1,200 m and first-focal-plane mil reticles
  • Lead moving targets, and moving vehicles
Scope view over a rooftop with range and wind readouts
A02-01-CEnemies that fight back

Miss, and they notice.

Guards hear loud shots, investigate near misses, discover bodies and run for the alarm. Enemy snipers scan the rooftops. Stay exposed too long and they return fire, so use cover.

  • Bullet camera follows your best shots downrange
  • Night-vision and thermal optics
  • Dawn, dusk, night, fog, rain, snow and dust storms
Bullet camera following a round across the desert
A02-01-DArmory

16 rifles. 31 attachments. 21 skins.

Bolt-action, chassis, semi-auto, bullpup, suppressed and .50-calibre rifles, each modelled in detail on a 3D turntable. Every part changes how the rifle handles.

  • Optics, suppressors, brakes, bipods, rangefinders, wind meters and a ballistic computer
  • 4 tuning tracks per rifle, 5 ammunition types, 12 finishes, 8 reticles in 6 colours
  • Full-wrap skins like Inferno, Neon Circuit, Damascus and Koi Wave, from Pristine to Battle-worn
  • Gloved first-person hands, weapon inspect, ejecting brass and working bolts
Skin selection with the Inferno skin applied
Armory screen with an attachment selected
A02-01-EMission types

Eight ways to take the shot

Clean SweepContract Find the target, avoid decoysHostage RescueOverwatchHeadhunterAgainst the ClockLong ShotConvoy
Daily ContractA new contract every day with a 2.5× payout.
Shooting RangeSteel plates from 100 m to 1,200 m with impact feedback.
Custom MissionsSet region, weather, wind, enemies, distances, time and ammo.
Recruit to LegendDifficulty presets, or tune sway, awareness, wind and gravity yourself.
A02-01-FPhone-first controls

Built for thumbs

Smooth aiming

A precision curve with gentle slowdown over targets.

Auto breath hold

Your breath holds automatically when the reticle settles.

Squeeze to fire

Hold FIRE, drag to fine-tune, lift to shoot. Or just tap.

Fast scope

Double-tap to scope, then a smooth zoom slider or pinch.

Gyro aiming

Optional motion aiming for fine adjustments.

Your layout

Drag-and-drop buttons, a second FIRE button and left-handed mode.

A02-01-GScreenshots

In the field

Captured in game. Tap any shot to view it full size.

A02-01-ZPay once, play forever

No ads. No energy timers. No loot boxes.

Buy WINDREADER once and every rifle, attachment, skin and upgrade is earned by playing. It works completely offline and collects no personal data.

Coming soon to Google Play Get launch news Privacy policy