WINDREADERLong range sniper
Read the wind. Take the shot.
A long-range sniper game built for players who want every shot to be earned. Your contracts take you through history, from pirate harbours to a neon city of the future.
Hunt villains across nearly 400 years
Six real-feeling locations, each with its own skyline, weather and enemies. Every person is a detailed 3D character in period clothing. Pick your target from the intel: coat colour, hat, an eyepatch or a parrot on the shoulder.

Caribbean pirate port
An old town with quayside warehouses, galleons in the bay, cane plantations, a hill fort and rainforest mountains.

Railroad frontier town
A town between red mesas: main street, ranches, an adobe mission and a steam train.

Prohibition city
Tenements and Art Deco towers, fire escapes, rooftop water tanks and an elevated railway.

Cold War alpine base
A secret base in a snowbound valley, with pine forest, chalets and a cable car.

Cartel jungle delta
Cartel camps in a rainforest river delta: dense canopy, river docks, an airstrip and a plantation.

Neon megacity
A city at night of glass towers, lit office floors, holograms and maglev lines.
Your bullet is not a laser.
It drops with distance, drifts with the wind and takes time to arrive. Read the flags, check the rangefinder, dial your zero or hold over with the reticle, then squeeze.
- Bullet drop, travel time and wind drift on every shot
- Gusting wind with in-world flags and a crosswind and headwind readout
- Zero from 100 m to 1,200 m and first-focal-plane mil reticles
- Lead moving targets, and moving vehicles

Miss, and they notice.
Guards hear loud shots, investigate near misses, discover bodies and run for the alarm. Enemy snipers scan the rooftops. Stay exposed too long and they return fire, so use cover.
- Bullet camera follows your best shots downrange
- Night-vision and thermal optics
- Dawn, dusk, night, fog, rain, snow and dust storms

16 rifles. 31 attachments. 21 skins.
Bolt-action, chassis, semi-auto, bullpup, suppressed and .50-calibre rifles, each modelled in detail on a 3D turntable. Every part changes how the rifle handles.
- Optics, suppressors, brakes, bipods, rangefinders, wind meters and a ballistic computer
- 4 tuning tracks per rifle, 5 ammunition types, 12 finishes, 8 reticles in 6 colours
- Full-wrap skins like Inferno, Neon Circuit, Damascus and Koi Wave, from Pristine to Battle-worn
- Gloved first-person hands, weapon inspect, ejecting brass and working bolts


Eight ways to take the shot
Built for thumbs
Smooth aiming
A precision curve with gentle slowdown over targets.
Auto breath hold
Your breath holds automatically when the reticle settles.
Squeeze to fire
Hold FIRE, drag to fine-tune, lift to shoot. Or just tap.
Fast scope
Double-tap to scope, then a smooth zoom slider or pinch.
Gyro aiming
Optional motion aiming for fine adjustments.
Your layout
Drag-and-drop buttons, a second FIRE button and left-handed mode.
In the field
Captured in game. Tap any shot to view it full size.
No ads. No energy timers. No loot boxes.
Buy WINDREADER once and every rifle, attachment, skin and upgrade is earned by playing. It works completely offline and collects no personal data.